The Map of Who Knows What
Build the team's expertise map on a wall in forty minutes. It outlives the session.
Large group events
Activities that scale by splitting, rotating or running in parallel — so the fiftieth person is as involved as the fifth.
15 activities
Build the team's expertise map on a wall in forty minutes. It outlives the session.
One person can see the model. One person can touch the bricks. Nobody enjoys the middle.
Half an hour of someone else's job, taught by the person who does it.
An escape room where the puzzles are your own onboarding documents.
Five minutes, no talking, and a surprisingly good conversation afterwards.
Teams build children's bicycles. At the end, the children come in.
Everyone in the company spends two hours being a customer. Including the people who never do.
Short talks on a subject with no connection to work whatsoever.
Teams invent and pitch a deliberately terrible product. The judging is the fun part.
Eight silly events, one scoreboard, ninety minutes, no athletic ability required.
Mystery ingredients, a time limit, and a kitchen or a hotel function room.
A quiz where one round is about the company and the rest definitely is not.
A list of things to photograph, a time limit, and a city, a building or a house.
Eighteen minutes, twenty sheets of paper, and a lesson about prototyping that lands every time.
Six conversations, four minutes each, with people you would never otherwise meet.