The Map of Who Knows What
Build the team's expertise map on a wall in forty minutes. It outlives the session.
Team building & HR activity playbooks
Complete run sheets for team building activities and HR programmes — timing, materials, what the facilitator says, and the debrief questions that make it stick. Free to read, free to run, nothing to book.
How it works
Six things a team activity can usefully do, and a set of questions that rule out most of the catalogue in two minutes.
Every activity has timings, materials, the facilitator's actual job in each phase, and the mistakes that sink it.
Nothing here needs a vendor, a venue or a budget line. Most of it needs a room or a call and someone prepared.
Each activity comes with specific debrief questions, because the fifteen minutes afterwards is what people remember.
Featured playbooks
Build the team's expertise map on a wall in forty minutes. It outlives the session.
Bring a problem you are stuck on. Leave with someone else's three ideas.
Three words, one round, five minutes. The highest-value-per-minute thing on this site.
It is a year from now and the project failed. Write the story of how.
One person can see the model. One person can touch the bricks. Nobody enjoys the middle.
Everyone gets a name. Everyone says something specific and true about that person.
What it is for
Teams practise handover, listening and saying the difficult thing while the stakes are low.
The cost of admitting a mistake drops. Problems surface weeks earlier.
People find out who to ask, which is the thing most teams lose the most time to.
New starters get a map of the place instead of a folder of documents.
Structured practice at ambiguous problems under a time limit, away from a live deadline.
Good work becomes visible to people other than the person's manager.
Collections
Activities built for a video call, not squeezed into one
23 activitiesFor a room, a hallway or a field
25 activitiesFifteen minutes or less, start of a meeting
9 activitiesFor the first two weeks, when nobody knows who to ask
8 activitiesSmall things, repeated weekly
12 activitiesThirty people and up, one facilitator
15 activitiesNothing to buy, nothing to book
26 activitiesLonger blocks for a day away
19 activitiesTeam building with an output someone else keeps
2 activitiesPractice at directing, delegating and deciding
5 activitiesFor the end of the year, and the quiet weeks around it
7 activitiesHR programmes
An onboarding plan built around who to ask, not what to read.
Ongoing — about forty minutes a week plus one longer session a quarterSmall repeating things that keep a distributed team connected between the big events.
One day, nine until fourA running order for a single day, with the activities placed where they do work.
Guides
Start from the problem, not the catalogue. Five questions that eliminate about ninety per cent of the options.
Most remote sessions fail for four specific, fixable reasons. None of them is the activity.
Fifteen minutes of structured questions is what turns an afternoon out into something a team refers back to.
Smile sheets measure the catering. Here is what to measure instead, and what you honestly cannot.
Seven failure modes, each of which is a design problem rather than an attitude problem.
Everything here is free to read and free to run. Take a run sheet and go.